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Automated Animations: new options.

Open
Portal
October 28, 2025

Description

It would be cool to get a few module improvements that would make spell/ability customization much more flexible: 1) Support D&D5e “Summon” activity This activity allows you to adjust the scaling of the summoned creatures. As far as I know, Sequencer can’t do this out of the box - maybe it could work together with your Portal module? 2) Different animations for different activities. This is really missing. 3) Adjustable projectile sizes for spell animations. 4) An extra field that shows the final Sequencer macro A-A generates, so noobs like me can learn Sequencer macros from real examples