Description
It would be cool to get a few module improvements that would make spell/ability customization much more flexible:
- Support D&D5e “Summon” activity
This activity allows you to adjust the scaling of the summoned creatures. As far as I know, Sequencer can’t do this out of the box - maybe it could work together with your Portal module?
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Different animations for different activities. This is really missing.
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Adjustable projectile sizes for spell animations.
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An extra field that shows the final Sequencer macro A-A generates, so noobs like me can learn Sequencer macros from real examples