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Scale option for projectile animations + optional Sound Improvements

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Automated Animations
May 21, 2026

Description

Hi, this module is probably one of the most important modules for me and my games. I really love it, but I really miss the ability to scale projectile animations.

JB2A has very cool animations, but they often look too small. To make attacks feel more epic, or to create different versions of attacks with different sizes, I currently have to create a separate Sequencer macro and link it manually. I feel like the scale option is really missing for this animation type. Also, I think it should not require a big amount of effort to add.

The second request, about sounds, is more complex and not as critical. In the new version of Sequencer, there is now a way to make a pre-cast sound last while the animation on the token is active. This means users would not need to constantly adjust the length of the audio file to match the duration of the animation on the source token. It would also be great to add support for fade in and fade out on sound effects.

But the sound part is not as critical. The main thing I would really love to see is scale support for projectile animations. Thanks again for supporting this module. Cheers <3