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RPG damage numbers: Animation FPS and Font settings

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RPG Damage Numbers
June 7, 2023

Description

Some suggestions I have for RPG damage numbers: - Make the animation untied to frame rate. If the FPS is uncapped, the numbers fly off really fast, so you can't see them (I play at 165 FPS so its impossible to read the numbers) - Make a setting to use one of the loaded system fonts and make styles adjustable in module settings, so that you don't have to edit the modules files to do so. Also, only partially a suggestion, but I noticed in V10 (unsure of v11), if you add a condition with the "append damage type text", it will spit out "No Damage" to each condition applied when replacing scrolling text. One thing I manually applied was a check that the applied damage doesn't output "No Damage" and avoid appending that to the displayed text.