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Patrol and Hexplorer

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Patrol
August 21, 2026

Description

The patrol mod is a fantastic feature for any campaign, but I would really like some increased interaction between Patrol and Hexplorer. If a token ISNT marked as a Hexplorer token and Patrol is setup, it will just move freely. What I would like is for Patrol to also function similar to how player tokens do when marked as a Hexplorer token, without the requirement to accept its movements and only move after the player does. Similar to a turn-based action. When player moves, tokens move after that. This would really give DMs the ability to turn Hexplorer into a bit of a turn-based MUD style game. For my purpose specifically, Im running a Pirate Ship campaign, and we use Hexplorer to move our ship around a map of The Sea of Fallen Stars in Faerun. What I want to do is be able to setup opposing pirate ships that randomly patrol the water and move as the players ship does.